To keep you guys updated and don't think I have stopped the game I will be posting all my progress here.
Here is what I've got so far:
-Free run to make the game intense and fast paced.
-Run, walk, jump, crouch and prone animations.
-Leaning/Peaking.
-Able to shoot and reload while running (also for make it intense and fast paced).
-Wall avoidance (when you're close to a wall the gun doesn't touch the wall and stops running).
-Zombies and Robot A.I fully working
-Some good shaders to improve graphics (not added yet though).
-Basic HUD + Traslucent mini-map.
-Knife attack system when pressing F (like in COD).
-Different footstep sounds for each surface type.
-Each weapon has own stats such as fire rate, accuracy, ammo, etc.
-Real-time shadows and soldier/character shadows.
Guns:
AK47
Shotgun
Skorpion VZ
UMP-45
AK14 (Premium version of AK47)
G36C
MP5SD
ACR Bushmaster (I modeled this one myself, no textures yet though).
M40A1A3
Dragunov SVD
Barret
Intervention CheyTac 2000
Blade Knife (Premium)
SCAR-H
...Obiously there will be more, but these are the ones added as of now.
Upcoming features:
-Parkour.
-SMG weapon class.
-Run speed changes determined by weapon size.
-Basic menu system with options, credits, inventory, and multiplayer functionality (create room, join room, join random room, map selection, team selection, etc).
-Gun customization.
-Avoid animation.
-HUD Graphics.
-Primary (sniper), secondary (rifle) and third (pistol) weapon.
-Damage is determined by the part of the body that was hit. *headshot: 1 shot - legs: 50% damage - hearth: 1 shot - anything else: no changes*
-Lightmapping & Occlusion Culling (improves perfomance).
-Purchase system.
-Destruction system (still don't know if photon is going to handle it, whatever).
-Next Gen Graphics - Sort of
-Night Vision & Thermal Vision (shaders done, just need to finish coding it).
-Smart crosshair
-New GUI Skin.
...and more on the way.
v0.1 features:
-Basic menu with options, inventory and play vs bots.
-Real HUD graphics instead of simple fonts.
-New terrain shaders to improve the graphics 50%.
-Primary (sniper), secondary (rifle) and third (pistol) weapon.
-Night Vision & Thermal Vision.
-Headshot.
-Battle Arena map.
-Lightmapping & Occlusion Culling.
-Smart crosshair.
-New GUI Skin.
*Other features will be added in future versions
*Closed pre-alpha will be launched when the game is on v0.5
*v0.1 would be like update 1, v0.2 update 2 and so on
Multiplayer is on it's way, I will be able to use the scripts I used in the last demo but they will need to be heavily modified.
I'm also making a map, not finished yet.
No screenshots because map is not yet done, but the next week there will be some screenshots.
Here is what I've got so far:
-Free run to make the game intense and fast paced.
-Run, walk, jump, crouch and prone animations.
-Leaning/Peaking.
-Able to shoot and reload while running (also for make it intense and fast paced).
-Wall avoidance (when you're close to a wall the gun doesn't touch the wall and stops running).
-Zombies and Robot A.I fully working
-Some good shaders to improve graphics (not added yet though).
-Basic HUD + Traslucent mini-map.
-Knife attack system when pressing F (like in COD).
-Different footstep sounds for each surface type.
-Each weapon has own stats such as fire rate, accuracy, ammo, etc.
-Real-time shadows and soldier/character shadows.
Guns:
AK47
Shotgun
Skorpion VZ
UMP-45
AK14 (Premium version of AK47)
G36C
MP5SD
ACR Bushmaster (I modeled this one myself, no textures yet though).
M40A1A3
Dragunov SVD
Barret
Intervention CheyTac 2000
Blade Knife (Premium)
SCAR-H
...Obiously there will be more, but these are the ones added as of now.
Upcoming features:
-Parkour.
-SMG weapon class.
-Run speed changes determined by weapon size.
-Basic menu system with options, credits, inventory, and multiplayer functionality (create room, join room, join random room, map selection, team selection, etc).
-Gun customization.
-Avoid animation.
-HUD Graphics.
-Primary (sniper), secondary (rifle) and third (pistol) weapon.
-Damage is determined by the part of the body that was hit. *headshot: 1 shot - legs: 50% damage - hearth: 1 shot - anything else: no changes*
-Lightmapping & Occlusion Culling (improves perfomance).
-Purchase system.
-Destruction system (still don't know if photon is going to handle it, whatever).
-Next Gen Graphics - Sort of
-Night Vision & Thermal Vision (shaders done, just need to finish coding it).
-Smart crosshair
-New GUI Skin.
...and more on the way.
v0.1 features:
-Basic menu with options, inventory and play vs bots.
-Real HUD graphics instead of simple fonts.
-New terrain shaders to improve the graphics 50%.
-Primary (sniper), secondary (rifle) and third (pistol) weapon.
-Night Vision & Thermal Vision.
-Headshot.
-Battle Arena map.
-Lightmapping & Occlusion Culling.
-Smart crosshair.
-New GUI Skin.
*Other features will be added in future versions
*Closed pre-alpha will be launched when the game is on v0.5
*v0.1 would be like update 1, v0.2 update 2 and so on
Multiplayer is on it's way, I will be able to use the scripts I used in the last demo but they will need to be heavily modified.
I'm also making a map, not finished yet.
No screenshots because map is not yet done, but the next week there will be some screenshots.
Last edited by SnitZeL on Fri Mar 07, 2014 6:25 pm; edited 4 times in total